Statue
Generals and nobles are often given stone statues for grave markers, so that their likeness persists even after death. Sometimes, if the soul is tortured by injustice and a desire for vengeance, the stone likeness becomes a vehicle for action. Those that are gripped by the statue become helplessly trapped in a body of stone, but maintaining that entrapment is exhausting for the stone fighter.
Special Note: This unit will become petrified during the daylight hours if there is no adjacent unit of the same side at turn start. It is not thusly affected during dawn, dusk, or night. This unit will also take more damage every turn start for every unit it has captured in stone. The captured units will be freed upon the Statue's death, or if freed through the right-click menu option.
Information
Advances from: | |
Advances to: | Stone Soldier |
Cost: | 18 |
HP: | 40 |
Movement: | 4 |
XP: | 25 |
Level: | 1 |
Alignment: | chaotic |
ID | Phantom Statue |
Abilities: | stone |
Attacks (damage - count)
stone grip melee | 5 - 2 impact | petrifies | |
stone fist melee | 5 - 2 impact | ||
hatred ranged | 3 - 2 cold |
Resistances
blade | 30% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | -10% | |||
cold | 0% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 50% | |
Deep Water | 3 | 40% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 1 | 40% | |
Hills | 2 | 50% | |
Mountains | 2 | 50% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 50% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |