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Wesnoth Units database

Statue

(image)

Generals and nobles are often given stone statues for grave markers, so that their likeness persists even after death. Sometimes, if the soul is tortured by injustice and a desire for vengeance, the stone likeness becomes a vehicle for action. Those that are gripped by the statue become helplessly trapped in a body of stone, but maintaining that entrapment is exhausting for the stone fighter.
Special Note: This unit will become petrified during the daylight hours if there is no adjacent unit of the same side at turn start. It is not thusly affected during dawn, dusk, or night. This unit will also take more damage every turn start for every unit it has captured in stone. The captured units will be freed upon the Statue's death, or if freed through the right-click menu option.

Information

Advances from:
Advances to: Stone Soldier
Cost: 18
HP: 40
Movement: 4
XP: 25
Level: 1
Alignment: chaotic
IDPhantom Statue
Abilities: stone

Attacks (damage - count)

(image)stone grip
melee
5 - 2
impact
petrifies
(image)stone fist
melee
5 - 2
impact
(image)hatred
ranged
3 - 2
cold

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact20% (icon) fire-10%
(icon) cold0% (icon) arcane-20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef250%
(icon) Deep Water340%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen140%
(icon) Hills250%
(icon) Mountains250%
(icon) Mushroom Grove250%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp250%
(icon) Unwalkable-0%
(icon) Village160%